Following the book Maya Python, Qt isnt given in detail however I have tried to learn from other resources, and its been quite a ride but using qt alone limits building GUI for previous maya builds, and I feel intrigued to explore PyQt
however Signals & Slots are one of the important topic that i would go in detail from QT Sdk, today I downloaded build of PyQt 4 for maya 2013 x64.
And what I have learnt that,
Pyqt is a python wrapper around QT. You could use it instead of C++ for creating UI elements. Qt (with c++) or PyQt let you build new widgets. You could then expose those widgets in QT Designer so that you can then assemble them graphically.
So this means it is useful to have knowledge of qt designer as well as Pyqt....
The PyQt module allows you to access all the classes and functions for creating Qt windows. Moreover you can save the UI file from Qt Designer which is in xml format, and pyqt comes with uic[compiler] to convert it to pyqt code.
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